Project breakdown / Studio demo

Interactive 3D equipment demo

Open the housing. Follow the mechanism. Check what you learned.

Masterwork Studio’s WebGL jet engine demo turns a turbofan model into an explorable browser experience. Visitors can reveal the interior, follow individual assemblies and control motion while reading a guided explanation.

Explore the live engine

Masterwork Studio / Kennesaw, Georgia
Published

The live jet-engine demo with the housing cut away, exposing internal stages and the Cutaway, Isolate, Spin and Flow controls.
ACTUAL DEMO / CUTAWAY VIEWTry the controls →
Project type
Independent studio demonstration
Format
Interactive WebGL + written walkthrough
Experience
Seven tour stops / Six-question check
01 / The brief

Make the inside understandable.

A machine’s exterior tells only part of its story. This project explores how a website can explain the relationship between components hidden inside a housing, while giving the visitor control over what they see.

The design pairs a 3D view with short explanations. The overview establishes the whole engine; guided stops then focus on the fan, compressors, combustor and turbines. A visitor can move through the explanation at their own pace and revisit a section before taking the quiz.

The walkthrough uses a turbofan to demonstrate the interaction design. A commissioned training module would need equipment-specific content and review from the client’s subject-matter experts.

02 / In the browser

What the interactive equipment demo lets you do.

Open the demo to try these controls. The overview and guided stages use different camera behavior so each view has a clear purpose.

03 / The build

The model and the page work together.

  1. Organize the parts around the interaction

    The engine asset contains separately addressable assemblies. That structure lets the application distinguish the fan, compressors and turbines when changing visibility, motion and focus. A model’s organization matters as much as its appearance when individual parts need to respond.

  2. Connect the explanation to the view

    The page’s seven tour stops drive the 3D camera and selected assembly. The stage tracker follows the written section, and selecting a stop takes the visitor to its explanation. Text and model share the same progression.

  3. Deliver the experience as a web page

    Three.js renders the GLB engine asset through WebGL. The model loads when the demo opens; the written walkthrough is part of the page’s HTML. Desktop and touch layouts provide controls for their respective input methods. Browser and device requirements still need to be established for each commissioned project.

04 / Your equipment

Where this approach can be useful.

A cutaway can help explain the components of a pump, gearbox or other enclosed product. A guided sequence can support a sales conversation by showing one mechanism at a time. Instructions and questions can extend an equipment viewer into a learning exercise.

The right interaction depends on the audience: a buyer comparing a mechanism needs different detail from a technician following a procedure.

For instructional work, the subject-matter expert’s review belongs in the project scope. Equipment-specific accuracy, assessment requirements and any connection to a learning system must be agreed separately.

05 / Plan a similar project

What should people understand about your equipment?

Send a short description of the product, the audience and the parts or actions you want to explain. Include whether you have CAD, a 3D model or reference drawings, where the experience will appear, target devices and your deadline.

Discuss an equipment demo Masterwork Studio / Kennesaw, Georgia
Working remotely with clients across the United States.

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