Real-Time 3D / WebGL / Data Visualisation

Real-time 3D built on real data

Structural data, telemetry and live audio, rendered in the browser at full fidelity. Most WebGL work is split between someone who can code it and someone who can make it look like something. Both halves live here, which removes the handoff that eats the budget.

ATLANTA METRO / GEORGIA
THREE.JS / R3F / GLSL
3D PIPELINE IN HOUSE
SEC 01

Where the work goes

One pipeline, four markets. Pick the one that matches what you are building.

01 / Onchain

Web3 products

Marketplace viewers, generative art delivery, protocol front ends, 3D asset systems with trait logic and live contract state.

Selected work →
02 / Picture

Film screen graphics

Playback, FUI, and in scene displays for feature and episodic. Vehicle HUDs through to phone inserts, delivered to schedule.

In development →
03 / Clinical

Medical visualisation

Procedural and device animation for patient education and training. Accuracy reviewed, built for regulated review cycles.

See the work →
04 / Public sector

Government and defense

Training, simulation, and visualisation. Registered in SAM.gov, CAGE 20CL8, UEI XMU9WHYAGRZ5.

See the work →
SEC 02 / Medical & Life Science

Built from the
anatomy up

Cell biology, device mechanisms, and procedural sequences. Accurate enough to survive clinical review, clear enough for a patient to follow without a glossary.

Move through the field  /  fluorescence
SEC 03 / Structural

Down to the
base pair

Real structural data, not an artist's impression. This is PDB entry 1BNA, the Drew-Dickerson dodecamer, rendered live in your browser at 179,000 triangles.

Move over the strand  /  element view
SEC 04 / Public Sector & Aerospace

Hardware,
explained

Seventy-six addressable subsystems on a single vehicle. Training and simulation work lives or dies on whether the viewer can tell what they are looking at.

Drag to rotate  /  hover to identify
SEC 05 / Signal & Audio

Type it.
Watch it carry.

The rings are the waveform. Amplitude is sampled live from the synthesised audio and propagates outward, so what you see is the sound delayed by radius.

Ready 0/150
Federal Contracting

Registered and
ready to contract

Legal entity
Masterwork Studio LLCSingle-member LLC, Georgia, formed 2021
UEI
XMU9WHYAGRZ5Unique Entity ID
CAGE code
20CL8Commercial and Government Entity
SAM.gov
ActiveRegistered for federal award
Primary NAICS
541511Custom Computer Programming Services
Additional NAICS
541715 · 541430R&D Engineering · Graphic Design
Business size
Small businessOpen to prime and subcontract
Location
Kennesaw, GAAtlanta metro. Robins AFB, Fort Moore, Fort Stewart in region
Capability statement (PDF)
No clearance held · unclassified work only
SEC 06

Selected work

Shipped and running, not concept pieces.

Interactive 3D application

Masterwork VTT

A browser based 3D virtual tabletop. Real-time scene rendering, networked multi user state, dynamic lighting and line of sight, physics driven interaction. Among the more complex things you can build in a browser.

STACK Three.js / Vite / WebSocket
SCOPE full build, ongoing
Real-time avatar

Web avatar and voice

Photoreal character running live in the browser with speech driven lip sync and gaze. Compressed from source to web budget without losing morph targets.

STACK Three.js / GLB / TTS pipeline
SCOPE shipped, in production use
Procedural systems

Generative 3D tooling

Geometry Nodes systems for procedural terrain, scatter, and trait driven asset variation. The same machinery that produces generative collections at volume.

STACK Blender / Geometry Nodes / Python
SCOPE internal pipeline, client deployable
SEC 07

The rare part

Most WebGL work is split between people who can code it and people who can make it look like something. Both halves live here, which removes the handoff that usually eats the budget.

Real-time web

  • Three.js and React Three Fiber
  • Custom GLSL and TSL shaders
  • WebGPU where it earns its keep
  • Wallet and contract state binding
  • Draco and KTX2 asset pipelines

Asset production

  • Modeling and look development
  • PBR texturing and baking
  • Character rigging and animation
  • Procedural systems in Blender
  • Generative and trait based sets

Motion and VFX

  • GPU particle and field systems
  • Post processing and grade
  • Motion graphics and FUI
  • Cinematic sequences and reveals
  • Loops and ambient background work
Availability

Start with the scope

Send what you are building and roughly when it needs to exist. You get a straight answer on fit, timeline, and a project price. No hourly billing.

mitchell@masterworkstudio.com