Masterwork Studio is a 3D studio in Kennesaw, Georgia, serving Atlanta and clients across the US. We build interactive 3D websites and WebGL experiences for medical visualization, training, government and film. From 3D modeling and animation to browser development, the work stays in one studio. Real data drives the experience: structural biology, telemetry and live audio.
One pipeline, four markets. Pick the one that matches what you are building.
Procedural and device animation for patient education and training. Accuracy reviewed, built for regulated review cycles.
See the work → 02 / Public sectorTraining, simulation, and visualization. Registered in SAM.gov, CAGE 20CL8, UEI XMU9WHYAGRZ5.
See the work → 03 / TrainingProcedure and equipment training people can take apart and get wrong. Runs in a browser on hardware they already have, with nothing to install and no seats to license.
Try the engine → 04 / PicturePlayback, FUI, and in scene displays for feature and episodic. Vehicle HUDs through to phone inserts, delivered to schedule.
In development →Cell biology, device mechanisms, and procedural sequences. Accurate enough to survive clinical review, clear enough for a patient to follow without a glossary.
Real structural data, not an artist's impression. This is PDB entry 1BNA, the Drew-Dickerson dodecamer, rendered live in your browser at 179,000 triangles.
Seventy-six addressable subsystems on a single vehicle. Training and simulation work lives or dies on whether the viewer can tell what they are looking at.
A high-bypass turbofan running live in the browser. Move through it stage by stage, cut the housing away, switch the airflow and the spools on and off, then take a short test on what you just learned.
The Gram stain, on a real bench. It teaches you the four reagents first, then hands you the slide. Nothing is locked off — take the steps out of order, leave the decolorizer on too long, skip a rinse, and the slide under the microscope shows exactly what you did to it.
The rings are the waveform. Amplitude is sampled live from the synthesized audio and propagates outward, so what you see is the sound delayed by radius.
Selected applications, demonstrations, and production tools.
A browser-based 3D virtual tabletop combining scene rendering, GLB asset tools and networked session state. See how the interface, models and shared world fit together.
View project Real-time avatarA browser character with speech-driven lip sync, blinking and gaze. Explore the character pipeline and how the public assistant demonstrations fit into a website.
View project Procedural systemsBlender tools that turn repeated modeling steps into adjustable workflows. See mold-form geometry and image-driven extrusion examples from the studio.
View projectMost WebGL work is split between people who can code it and people who can make it look like something. Both halves live here, which removes the handoff that usually eats the budget.
Worked example: How big should a GLB file be for a website? Measured file sizes and triangle counts from four browser models. For product families: does a 500-product catalog need 500 separate 3D models?
Tell me what you are building and what you need it to do. A rough idea is enough to start the conversation.
I’ll reply by email to discuss fit, timing, and next steps.
mitchell@masterworkstudio.comMitchell Wierenga / Masterwork Studio LLC