Merchant Generator

How to Use the Merchant Generator

The Merchant Generator quickly builds a believable shop inventory tailored to your world and party.
Pick a town, set a few sliders, choose the shop’s specialties, and click Generate to get a tidy table
with prices in gold, silver, and copper plus stock counts.

Quick start (under a minute)

  1. Choose the town and context
    Set Town Size, Merchant Level, Party Level, and Economic Wealth in the left column.
  2. Pick shop types
    Click Choose Types, search or browse, tick what fits (for example, Armorer or Weaponsmith), then click Apply.
    Tip: If you do not pick anything, it defaults to a General Store.
  3. Generate
    Click Generate at the top of the right column.
  4. Fine-tune prices
    Use the Price slider (10% – 200%) to nudge the whole shop up or down. The display shows a range in colored coins (gold, silver, copper).
  5. Tidy the view
    Turn on Hide descriptions for a compact list. Click any note to expand it.

What the settings do

  • Town Size – Bigger towns mean larger and broader inventories.
  • Merchant Level – Novice, Intermediate, or Master affects quality and rarity.
  • Party Level – Helps scale stock and add items that fit your level.
  • Economic Wealth – Poor, Average, or Wealthy shifts pricing a bit.
  • Choose Types – Filters to relevant goods. You can select multiple, like Armorer + Weaponsmith.

Tips and best practices

  • Need a different mix? Adjust the left-side settings (or change Types) and click Generate again.
  • Price feel – Use the Price slider to simulate scarcity, a sale, or haggling.
  • No types selected? The tool falls back to a General Store.
  • Session prep – Generate once for each major settlement and keep them handy. You can regenerate on the fly if players surprise you.

**Current item prices are being worked on and updated to accurately represent published prices from multiple sources. Please bear with us while we work through these changes.**