About Us

Welcome to Masterwork Studio. We are a platform for freelance artists to come together as a team. We offer our skills and expertise to our clients where we collectively tackle jobs that normally one could not do alone. Our team inspires and supports each other to bring life and success to every project. We have members that specialize in all creative mediums to provide the highest quality work completed in-house.

Members

Mitchell Wierenga is the founder of Masterwork studio. He is a self taught artist now for over 8 years and has attended Georgia State University for Game Design. He continued his passion as a freelance artist providing 3d solutions for clients big and small. At the beginning of 2022 Mitchell formed the Masterwork Studio LLC to provide clients with AAA 3d content.

Brandon Ling is interested in innovation and utilizing new technology that can transform industry. Brandon finds joy in building teams and executing roadmaps related to machine learning, virtual reality, and data driven products. His experience spans through systems and software architecture, project management, talent development, and experience design.

Yasmany Roman is an indie game developer with 12+ years of experience using industry-standard software. His passion is to create unique video games. Through which has led him to create many projects, two of which are games published on Steam.

Miguel Roman is a 3D Artist of 12+ years experience with hard surface modeling and organic modeling. Miguel has two published game titles on Steam in which he was story writer. He loves thinking of a concept and bringing it to life. Miguel has extensive experience using the following software’s, zbrush, blender, maya, unreal, marmoset, substance painter, and photoshop.

Justin Hall is a 3D artist with his roots in a comic book art and illustration leading him to take a keen interest in asset and character/creature design. Justin Specializes in using a combination Reallusion Software and Zbrush for characters and creature creation and Autodesk Maya and Substance painter for the creation of 3d assets. Due to his comic and Illustration background, he has developed talents in concept art as well as storyboarding.